My Work
Company: The Fedora Project
Artifacts: Contextual Interviews, Whiteboards, Affinity Maps.
Goals:
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Understand Fedora Hubs and the contexts within which a meetup-like feature could be integrated.
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Identify pain points of contributors around events and social activities within the Fedora community.
Success criteria:
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Identify the highest priority problems to work on
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Propose possible solutions to those problems for the design and iteration phases.
(4 minute read)
Company: The Fedora Project
Role: Lead Interaction Designer
Artifacts: Flowcharts, Sketches, Mockups, Prototypes
Goals:
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Create and iterate on sketches and wireframes based on the problems defined in the research and analysis phase
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Use low and medium-fidelity prototypes to identify development and user roadblocks.
Success Criteria:
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Stakeholder agreement on the direction of the design project
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Interitive improvements to address user pains during usability testing
(7 minute read)
Company: ASM
Role: UX Consultant
Artifacts: Mockups, Before & After screenshots
Goals: Improve usability of accounting section of internal software.
Success Criteria: Stakeholders agree that the work should be usability tested with existing users.
(5 minute read)
Company: VA Center for Innovation
Role: Volunteer Interaction Designer
Artifacts: Whiteboard, Redesigned forms
Goals:
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Redesign the PTSD forms to better support the veterans who need to fill them out.
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Inform veterans who do not need to fill them out
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Include instructions where they are relevant, rather than all at the top.
Success Criteria:
Provide the VA with options for improving the usability of their forms.
(5 minute read)